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DIPLOMA IN GAME DESIGN AND PRODUCTION

The Diploma in Game Design and Production program offers a comprehensive curriculum that covers every aspect of game design and production, from understanding the history and genres of games to mastering high-level design principles and practical tools like Unity/Unreal Engine. This program is designed to equip students with the skills needed to conceptualize, design, and produce engaging and inn

Course Instructor: Backstage Pass
To enroll in this course, please contact the Admin
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Course Overview

  • Learn to play, analyze, and deconstruct games using various techniques, with a focus on comparative analysis, user experience, feedback, and case studies.
  • Master design thinking, idea generation, and concept development, with a focus on prototyping basics and feedback loops to refine game ideas.
  • Learn the elements of a pitch deck, storytelling, and pitching skills, as well as visual communication techniques, handling Q&A sessions, and practicing live pitches.
  • Define game vision, design game mechanics and dynamics, integrate narrative elements, and focus on balancing, pacing, and comprehensive documentation.
  • Develop thorough game design documentation, technical specifications, and understand version control, with an emphasis on clear communication with stakeholders and the use of document templates and tools.
  • Learn the principles of level design and world-building, focusing on environmental storytelling, and refining designs through playtesting and iteration.
  • Benefit from the knowledge and experience of seasoned professionals who will guide you through both theoretical and practical aspects of game design and production.
  • Build a strong portfolio showcasing your unique style and technical skills, making you a competitive candidate in the job market.

Schedule of Classes

Start Date & End Date

Jan 23 2025 - Jul 31 2025

Course Curriculum

11 Subjects

Game History & Genres

Game Analysis & Deconstruction

Conceptualization & Design Thinking

Pitch Deck & Presentation

High-Level Game Design

Spec Creation & Game Design Documentation

Scope & Production Planning

Level Design & World building

Systems Design & Machinations

Introduction to Unreal Blueprints

Prototyping & Level Design Tools in Unreal

Course Instructor

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Backstage Pass

35 Courses   •   40 Students