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DIPLOMA IN GAME DESIGN AND PRODUCTION

The Diploma in Game Design and Production program offers a comprehensive curriculum that covers every aspect of game design and production, from understanding the history and genres of games to mastering high-level design principles and practical tools like Unity/Unreal Engine. This program is designed to equip students with the skills needed to conceptualize, design, and produce engaging and inn

Course Instructor Backstage Pass
To enroll in this course, please contact the Admin
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Course Overview

  • Learn to play, analyze, and deconstruct games using various techniques, with a focus on comparative analysis, user experience, feedback, and case studies.
  • Master design thinking, idea generation, and concept development, with a focus on prototyping basics and feedback loops to refine game ideas.
  • Learn the elements of a pitch deck, storytelling, and pitching skills, as well as visual communication techniques, handling Q&A sessions, and practicing live pitches.
  • Define game vision, design game mechanics and dynamics, integrate narrative elements, and focus on balancing, pacing, and comprehensive documentation.
  • Develop thorough game design documentation, technical specifications, and understand version control, with an emphasis on clear communication with stakeholders and the use of document templates and tools.
  • Learn the principles of level design and world-building, focusing on environmental storytelling, and refining designs through playtesting and iteration.
  • Benefit from the knowledge and experience of seasoned professionals who will guide you through both theoretical and practical aspects of game design and production.
  • Build a strong portfolio showcasing your unique style and technical skills, making you a competitive candidate in the job market.

Schedule of Classes

Start Date & End Date

Jan 23 2025 - Jul 31 2025

Course Curriculum

11 Subjects

Game History & Genres

Game Analysis & Deconstruction

Conceptualization & Design Thinking

Pitch Deck & Presentation

High-Level Game Design

Spec Creation & Game Design Documentation

Scope & Production Planning

Level Design & World building

Systems Design & Machinations

Introduction to Unreal Blueprints

Prototyping & Level Design Tools in Unreal

Course Instructor

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Backstage Pass

21 Courses   •   8 Students